Cognitive Surplus

Author: Clay Shirky
Publisher: Penguin
ISBN: 1101434724
Size: 28.79 MB
Format: PDF, Mobi
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Cognitive Surplus explores what's possible when people unite to use their intellect, energy, and time for the greater good.

Producing New And Digital Media

Author: James Cohen
Publisher: CRC Press
ISBN: 1317570014
Size: 53.15 MB
Format: PDF, Kindle
View: 4566
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38¥39. Shirky, C. (2010). Cognitive Surplus: How technology makes consumers
into collaborators. New York: Penguin. Jenkins, H. (2006). Convergence Culture:
Where old and new media collide. New York: New York University Press, p. 27.
Shirky, C. (2010). Cognitive Surplus: How technology makes consumers into
collaborators. New York: Penguin, p. 143. boyd, d. (2014). It's Complicated: The
social lives of networked teens. Newhaven, CT: Yale University Press, pp. 39¥40.
Shirky ...

Thinking About Technology

Author: Gil Germain
Publisher: Lexington Books
ISBN: 1498549543
Size: 59.68 MB
Format: PDF, Docs
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Some of the more popular published with the past five years include: Ray
Kurzweil's How To Create A Mind: The Secret of Human Thought Revealed,
Peter Diamandis and Steven Kotler's Abundance: The Future Is Brighter Than
You Think, Clay Shirky's Cognitive Surplus: How Technology Makes Consumers
Into Collaborators, Daniel Kellmereit's The Silent Intelligence: The Internet of
Things, Kevin Kelly's The Inevitable: Understanding the 12 Technological Forces
That Will Shape ...

Strategic Imperatives And Core Competencies In The Era Of Robotics And Artificial Intelligence

Author: Batko, Roman
Publisher: IGI Global
ISBN: 1522516573
Size: 32.39 MB
Format: PDF, ePub
View: 783
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organization &hl=tr&pg=PA348#v=onepage&q=fractal%20organization&f=false
Schwab, K. (2016). The fourth industrial revolution. World Economic Forum.
Shapiro, S.C. (1992). Artificial Intelligence. In S. C. Shapiro (Ed.), Encyclopedia of
Artificial Intelligence (2nd ed.; pp. 54–57). New York: John Wiley & Sons, Inc.
Shirky, C. (2010). Cognitive surplus: how technology makes consumers into

The New Social Learning 2nd Edition

Author: Tony Bingham
Publisher: Association For Talent Development
ISBN: 1562869965
Size: 22.42 MB
Format: PDF
View: 4372
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... 43 measurement of, 206 progression and, 193 Senge's writings about, 16
social learning effects on, 42–43 stages of, 43 understanding of, 44 in workplace.
See Workplace change Change Agents Worldwide, 62 Chevron, 240 Cigna, 69–
70 Cioffi, John, 259 Cisco, 153 Classified information, 45 Cleveland, Harlan, 32
Coaching, 272 Code of ethics, 92 Cognitive Surplus, 4 Cognitive Surplus: How
Technology Makes Consumers Into Collaborators, 129 Cohen, Don, 120
Collaboration, ...

Amateur Media

Author: Dan Hunter
Publisher: Routledge
ISBN: 1136280790
Size: 59.78 MB
Format: PDF, ePub, Mobi
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The word 'amateur' originates from the Latin amator, or 'lover'. See, e.g., Sal
Humphreys, 'The Concepts and Conditions of Governance in Massively
Multiplayer Online Games' in Christoph Beat Graber and Mira Burri-Nenova (eds)
, Governance of Digital Game Environments and Cultural Diversity:
Transdisciplinary Perspectives, Cheltenham: Edward Elgar, 2010, p. 113; Clay
Shirky, Cognitive Surplus: How Technology Makes Consumers Into Collaborators
, New York: Penguin Press, ...

Routledge Handbook On Consumption

Author: Margit Keller
Publisher: Taylor & Francis
ISBN: 1317380908
Size: 35.35 MB
Format: PDF, ePub
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... we are witnessing a process of mass amateurization (to a large extent,
consumers) of areas that were previously dominated by professionals (
production).The dialectical nature of the web makes it clear that there is a
dialectical relationship between producers and consumers whereby the (false, at
least in our view) distinction between them erodes.This argument is even clearer
in the subtitle of Shirky's (2010) Cognitive Surplus: How Technology Makes
Consumers into Collaborators.

Contemplative Learning And Inquiry Across Disciplines

Author: Olen Gunnlaugson
Publisher: SUNY Press
ISBN: 143845239X
Size: 55.55 MB
Format: PDF, ePub, Mobi
View: 7194
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Extended Abstracts of the ACM Conference on Human Factors in Computing
Systems (CHI '11), Vancouver, British Columbia. McGonigal, J. (2011). Reality is
broken: Why games make us better and how they can change the world. New
York: Penguin. Pieper, J. (1998). Leisure, the basis of culture (G. Malsbary, Trans.
). South Bend, IN: St. Augustine's Press. Shirky, C. (2011). Cognitive surplus:
How technology makes consumers into collaborators. New York: Penguin.
Thorngate, W.

Encyclopedia Of Information Science And Technology Third Edition

Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
ISBN: 1466658894
Size: 35.42 MB
Format: PDF, Kindle
View: 7224
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Networked: The New Social Operating System (Reprinted.). The MIT Press.
Shirky, C. (2009). Here Comes Everybody: The Power of Organizing Without
Organizations (Reprint ed.). Penguin Books. Shirky, C. (2011). Cognitive Surplus:
How Technology Makes Consumers into Collaborators (Reprint ed.). Penguin
Books. Standage, T. (2013). Writing on the Wall: Social Media - The First 2,000
Years. Bloomsbury USA. Surowiecki, J. (2005). The Wisdom of Crowds (Reprint
ed.). Anchor.

New Uses Of Bourdieu In Film And Media Studies

Author: Guy Austin
Publisher: Berghahn Books
ISBN: 178533168X
Size: 45.63 MB
Format: PDF
View: 2697
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2011b. 'To See and Be Seen: Celebrity Practice on Twitter', Convergence: The
International Journal of Research into New Media Technologies 17(2): 139–58.
Moi, T. 1991. 'Appropriating Bourdieu: Feminist Theory and Pierre Bourdieu's
Sociology of Culture', New Literary History 22: 1017–49. Morozov, E. 2011. The
Net Delusion: The Dark Side of Internet Freedom. New York: PublicAffairs.
Papacharissi, Z. 2009. 'The Virtual Geographies of Social Networks: A
Comparative Analysis of ...